#version 440 core

in vec4 Color;
in vec2 TexCoord;

out vec4 finalColor;

uniform sampler2D Texture1;
uniform sampler2D Texture2;
uniform float percent;

void main()
{
	finalColor = mix(texture(Texture1, TexCoord), texture(Texture2, TexCoord), percent) * Color;
}
